The data collected from the respondents were gathered together to be analyzed using qualitative analysis of interactive models. The questionnaires used in this study focus on exploring students’ experience and perception toward the use CSM and Comic Life in creating short story for young learners, whereas interview was used to explored more the data about obstacles faced by the students in using CSM and Comic Life. The questionnaires were used to collect evidence from students about their experience and perception towards the use of CSM and Comic Life in creating short story for young learners. Questionnaires and interviews were used as data collection techniques in this study. The sample of the study consisted of thirty students. This qualitative study has been conducted in a TEYL class in one English Department in West Java. ![]() The aims of this study is to find out TEYL students’ perception and experience in using Cartoon Story Maker and Comic Life in creating short story for young learners and to identify their obstacles and problems in using those applications.
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